They range from a massive Terraformer (described as a “king-of-the-hill” type location that can comfortably accommodate four teams) to a “Perpetual Core” power station, whose turbine airflow can quickly get fighters out of an ambush, Shaw said. “We really wanted to give squads a chance to go to that POI but get a little more comfortable,” Shaw said.Īll 14 of Broken Moon’s POIs are explained in further detail in a blog post Respawn published on Monday. Shaw called the usual POI scrum a “hot-drop dogpile,” that eliminates a bunch of players straight away. Developing larger landmarks for players to explore means they won’t all be landing in the same spot and struggling to eliminate one another, instead of enjoying the scenery and getting familiar with the battlefield. The points of interest themselves are also an attempt to shake the cadence of a typical Apex Legends battle royale match, Shaw said. “This system’s interconnectedness really helps change your squad’s trajectory from your starting POI,” he emphasized, “so it doesn’t always feel the same, match-to-match. While Zip Rails will be greatly useful for outrunning a shrinking ring, Shaw and his colleagues hope it will introduce players to more of Broken Moon before that begins. The Zip Rail system “allows you and your squad to rotate really large distances quickly, and even hit up multiple edge POIs early, at the beginning of the game.” “We found that, generally, squads land on the outer POIs, or ‘edge POIs’, and move toward the center, on a really common trajectory from that starting POI,” Shaw said. Shaw said the Zip Rails were introduced to “shake up the traditional flow or feeling of a match,” that designers were observing into the game’s fourth year. Players can fast-travel among Broken Moon’s POIs with Zip Rails, a map feature that works like the existing Ziplines, just on a larger scale. Players will find 14 large points of interest on Broken Moon, each suitable for an intense and decisive firefight, he said. “We felt like that scale really provides a strong baseline for the pacing and feel of the game and the player count,” Shaw said in a media briefing last week. Shaw said Broken Moon is “roughly the scale” of, if not slightly larger than, World’s Edge, the huge battle royale map that dates to season 3. Image: Respawn Entertainment/Electronic Arts
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